Deep, vivid worlds —all you need is text and shortcuts.
Text has always been easy and powerful.
Our direction
Interactive writing
Write scenes and narrative as text. Everything else flows from there.
Branches grow inside your prose
Build branches with text, right inside your story. No nodes to draw.
A massive story, all in view
Author hundreds of thousands of scenes with text — and see the whole flow on a single visual map.
Catch contradictions before launch
Replay your story exactly as written, from the player's view. The dead-in-chapter-3-alive-in-chapter-5 bug surfaces now, not after release.
Reach every player, in their language
One draft becomes a multilingual scenario. No bolted-on translation pipeline — your players read the same story in the language they live in.
Data export
SoonGame engine integration
Roadmap
Why we build Flotter
“Bring deep, narrative-driven stories to gamers worldwide — without the language wall.”
For makers chasing the feeling of immersive CRPGs — the sprawling worlds of The Witcher, the weight of Pillars of Eternity, Planescape: Torment, and Baldur's Gate. And for us, who want to walk the same road.
We've shipped software and online services for twenty years. We're building a place where game makers can pour out their imagination.
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