FlotterOpening May 31 (planned) · Game narrative, built with text

Deep, vivid worlds —all you need is text and shortcuts.

Text has always been easy and powerful.


Our direction

  • Interactive writing

    Write scenes and narrative as text. Everything else flows from there.

  • Branches grow inside your prose

    Build branches with text, right inside your story. No nodes to draw.

  • A massive story, all in view

    Author hundreds of thousands of scenes with text — and see the whole flow on a single visual map.

  • Catch contradictions before launch

    Replay your story exactly as written, from the player's view. The dead-in-chapter-3-alive-in-chapter-5 bug surfaces now, not after release.

  • Reach every player, in their language

    One draft becomes a multilingual scenario. No bolted-on translation pipeline — your players read the same story in the language they live in.

  • Data export

    Soon
  • Game engine integration

    Roadmap

Why we build Flotter

Bring deep, narrative-driven stories to gamers worldwide — without the language wall.

For makers chasing the feeling of immersive CRPGs — the sprawling worlds of The Witcher, the weight of Pillars of Eternity, Planescape: Torment, and Baldur's Gate. And for us, who want to walk the same road.

We've shipped software and online services for twenty years. We're building a place where game makers can pour out their imagination.


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